約 4,041,680 件
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競走馬。2006年4月9日生まれ。父は皐月賞を制した無敗馬アグネスタキオン。 2008年9月21日に競走馬としてデビュー戦を迎えた。この初戦では2着に2馬身の差をつけて勝利するものの、 以後は1着になることが出来ず、なかなか勝ちきれなかった。 しかし賞金は足りていたので女王決定戦であるGⅠ・優駿牝馬(オークス)に名乗りを上げた。 そして迎えたレース当日・・・。 ◆フジテレビ みんなのケイバ オークス本馬場入場 ◆詳細な返し馬 ワイドサファイア 詳細データ 牝3 (栗)藤原英昭(43歳) 馬主 幅田昌伸 父 アグネスタキオン 母父 ノーザンテースト 生産者 社台ファーム 母 クイーンソネット 母母 エイプリルソネット 生産地 千歳市 生年月日 2006年 4月 9日 毛色 鹿毛 中央成績 1- 2- 0- 3 芝 1- 2- 0- 3 収得賞金 1450万円 芝重 0- 0- 0- 0 ダ 0- 0- 0- 0 本賞金 4120万円 日付 間 開催 レース名 頭 枠 人 着順 騎手 斤量 距離 状 タイム 着差 コーナー順 3F 体重 賞金 090426 4 2東2 フローラG2 18 12 3 2着 岩田康誠 54 芝2000 良 2.02.5 0.3 9-8-7 35.8 470 2100 090328 7 2阪1 毎日杯G3 14 10 6 7着 福永祐一 54 芝1800 良 1.48.3 0.3 6-5 34.2 474 0 090207 6 2京3 エルフィ 12 7 2 2着 岩田康誠 54 芝1600 良 1.36.0 0.0 9-6 34.3 478 760 081228 7 5阪8 500万下* 12 11 1 4着 福永祐一 54 芝1600 良 1.36.8 0.4 1-1 36.1 480 110 081109 7 5京2 ファンタG3 14 4 1 4着 福永祐一 54 芝1400 良 1.23.8 0.1 6-6 34.5 486 450 080921 0 4阪4 新馬 8 4 1 1着 福永祐一 54 芝1600 稍 1.35.9 -0.4 3-5 34.3 488 700 データ作成日 2009年 5月25日 5代血統表 ワイドサファイア 牝 3歳 (父 8歳・母 14歳時産駒) 2006年 鹿毛 (千歳市) アグネスタキオン 1998年 栗毛 (千歳市) *サンデーサイレンス 1986年 青鹿 (米) Halo 1969年 (米) Hail to Reason 1958年 Turn-to Nothirdchance Cosmah 1953年 Cosmic Bomb Almahmoud Wishing Well 1975年 Understanding 1963年 Promised Land Pretty Ways Mountain Flower 1964年 Montparnasse Edelweiss アグネスフローラ 1987年 鹿毛 (三石町) ロイヤルスキー 1974年 栗毛 (米) Raja Baba 1968年 Bold Ruler Missy Baba Coz o Nijinsky 1969年 Involvement Gleam アグネスレデイー 1976年 鹿毛 (三石町) *リマンド 1965年 栗毛 Alcide Admonish イコマエイカン 1967年 鹿毛 Sallymount *ヘザーランズ クイーンソネット 1992年 鹿毛 (千歳市) *ノーザンテースト 1971年 栗毛 (加) Northern Dancer 1961年 (加) Nearctic 1954年 Nearco Lady Angela Natalma 1957年 Native Dancer Almahmoud Lady Victoria 1962年 Victoria Park 1957年 Chop Chop Victoriana Lady Angela 1944年 Hyperion Sister Sarah *エイプリルソネット 1981年 黒鹿 (米) Dike 1966年 Herbager 1956年 Vandale Flagette Delta 1952年 Nasrullah Bourtai Pass Me 1977年 Pass 1970年 Buckpasser Casaque Grise Schooner 1962年 Swoon s Son Kiasku [Lady Angela] 9.38% 4+5 (母方) [Almahmoud] 6.25% 5 x 5 コメント 名前 コメント すべてのコメントを見る
https://w.atwiki.jp/theoudonwiki/pages/14.html
ほっとやで 恐竜狩ろか
https://w.atwiki.jp/pocketplanes/pages/241.html
PORT HEDLAND [ポートヘッドランド] PORT HEDLAND は OCEANIA に位置する人口約 0.01 millionの都市。 PORT HEDLAND Airportは Class 1 の空港。 “PORT HEADLAND IS A NATURAL DEEP ANCHORAGE PORT WHICH SERVES AS THE MAIN FUEL AND CONTAINER RECEIVAL POINT FOR THE REGION.” OPEN(coins) 1060coins 宣伝(coins) 11060coins レベル1 レベル2 レベル3 アップグレードコスト(coins) - 2120 3180 LAYOVERS 5 10 15 CLOSE時の払戻(coins) 530 1590 3180 空港 一覧 AFRICA [アフリカ] AL FASHIR・ALGIERS・BAMAKO・BEIRA・BENGHAZI・CAIRO・CAPE TOWN・CASABLANCA・DAKAR・DJIBOUTI・DURBAN・HARARE・IN SALAH・JOHANNESBURG・JUBA・KADUNA・KAMPALA・KANANGA・KHARTOUM・KINSHASA・KISANGANI・LAGOS・LILONGWE・LIVINGSTONE・LOBITO・MAHAJANGA・MOGADISHU・MOMBASA・MONROVIA・NAIROBI・PORT ELIZABETH・PORT SUDAN・TIMBUKTU・TRIPOLI・WINDHOEK・ZANZIBAR ASIA [アジア] ADEN・AHMEDABAD・ANADYR・BAGHDAD・BANGALORE・BANGKOK・BEIJING・BUTWAL・CEBU・CHENGDU・DELHI・DHAKA・GUANGZHOU・HANOI・HARBIN・HONG KONG・HYDERABAD・ISTANBUL・JAKARTA・JERUSALEM・KABUL・KANDAHAR・KARACHI・KOLKATA・KUCHING・KUWAIT CITY・LHASA・MAGADAN・MANILA・MUMBAI・MUSCAT・NAGASAKI・NANPING・NORILSK・NOVOSIBIRSK・OSAKA・PADANG・PALU・PEVEK・PORT MORESBY・RANGOON・RIYADH・SAPPORO・SENDAI・SEOUL・SHANGHAI・SHENYANG・SINGAPORE・TAIPEI・TEHRAN・TIKSI・TOKYO・ULAN BATOR・URUMQI・VLADIVOSTOK・XI AN・XINING・YAKUTSK・YINCHUAN EUROPE [ヨーロッパ] AMSTERDAM・ATHENS・BARCELONA・BEIRUT・BELFAST・BELGRADE・BERGEN・BERLIN・BERN・BORDEAUX・BRUSSELS・BUCHAREST・COPENHAGEN・CORDOBA(SPAIN)・GLASGOW・HAMMERFEST・HELSINKI・KIEV・LISBON・LONDON・LULEA・LYON・MADRID・MANCHESTER・MINSK・MOSCOW・MUNICH・MURMANSK・NAPLES・OSLO・OULU・PARIS・PERM・PRAGUE・REYKJAVIK・RIGA・ROME・ST.PETERSBURG・STOCKHOLM・TBILISI・TRONDHEIM・VENICE・VIENNA・VOLGOGRAD・WARSAW NORTH AMERICA [北アメリカ] ANCHORAGE・ATLANTA・BARROW・BISMARCK・BOSTON・CALGARY・CANCUN・CHARLESTON・CHICAGO・CHIHUAHUA・CINCINNATI・DALLAS・DENVER・DETROIT・EDMONTON・FAIRBANKS・GOOSE BAY・GUATEMALA・HAVANA・HILO・HONOLULU・HOUSTON・INUVIK・IQALUIT・JUNEAU・KANSAS CITY・KETCHIKAN・LAS VEGAS・LOS ANGELES・MEXICO CITY・MIAMI・MINNEAPOLIS・MONTERREY・MONTREAL・NEW ORLEANS・NEW YORK・NOME・NUUK・OAXACA・ORLANDO・OTTAWA・PANAMA CITY・PHILADELPHIA・PHOENIX・PORTLAND・QUEBEC・SALT LAKE CITY・SAN DIEGO・SAN FRANCISCO・SAN JOSE・SANTO DOMINGO・SASKATOON・SEATTLE・SPOKANE・ST.LOUIS・THUNDER BAY・TORONTO・VANCOUVER・WASHINGTON DC・WHITEHORSE・WINNIPEG・YELLOWKNIFE SOUTH AMERICA [南アメリカ] ARAGUAINA・ASUNCION・BARILOCHE・BELEM・BOGOTA・BRASILIA・BUENOS AIRES・CAMPO GRANDE・CARACAS・CORDOBA(ARGENTINA)・CUIABA・CUZCO・EASTER ISLAND・FORTALEZA・GEORGETOWN・IQUITOS・LA PAZ・LIMA・MANAUS・PORTO VELHO・PUNTA ARENAS・QUITO・RECIFE・RIO DE JANEIRO・SALVADOR・SANTIAGO・SAO PAULO・TERESINA OCEANIA [オセアニア] ADELAIDE・ALICE SPRINGS・AUCKLAND・BRISBANE・BROKEN HILL・BROOME・CAIRNS・CHRISTCHURCH・DARWIN・GERALDTON・HOBART・KALGOORLIE・KATHERINE・MELBOURNE・MOUNT ISA・NEWMAN・PERTH・PORT HEDLAND・ROCKHAMPTON・SYDNEY・WELLINGTON
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ゲーム情報(登録されているタグ) シリーズ>Burger Island ジャンル>アーケード&アクション ジャンル>タイムマネージメント 製作会社>TechFront 製作会社>eGames 製作会社>未確認 言語>英語 コメント欄へ移動 ゲーム配布ページ 英語 http //www.bigfishgames.com/download-games/4592/burger-island-2-the-missing-ingredients/index.html 日本語 紹介文 Business was booming at Beach Burger hut until rival Edie Cole Iverson stole away the clientele. But clients aren`t the only thing missing, the Tiki Chief has disappeared along with all his recipes. Now it`s up to Patty and her lightning-fast burger grilling skills To unlock the true secrets of the best Tiki sauce on the island. Make the fastest burgers this side of the ocean in this hilarious dash to recapture the sacred grilling techniques of the Tiki! Burgers, surf, and laughs! Quirky, lovable characters. Save the Tiki chief, dude! Get help at our Forums Take a bite out of the original, in Burger Island 画像 « » var ppvArray_0_8bc75d1e24da8fee99dc704587d2faf9 = new Array(); ppvArray_0_8bc75d1e24da8fee99dc704587d2faf9[0] = http //w.atwiki.jp/bfgmatome/?cmd=upload&act=open&page=Burger+Island+2%3A+The+Missing+Ingredients&file=en_burger-island-2-the-missing-ingredients-screen1.jpg ; window.onload=function(){ ppvShow_0_8bc75d1e24da8fee99dc704587d2faf9(0); }; function ppvShow_0_8bc75d1e24da8fee99dc704587d2faf9(n){ if(!ppvArray_0_8bc75d1e24da8fee99dc704587d2faf9[n]){ alert( 画像がありません ); return; } ppv_0_8bc75d1e24da8fee99dc704587d2faf9$( ppv_img_0_8bc75d1e24da8fee99dc704587d2faf9 ).src=ppvArray_0_8bc75d1e24da8fee99dc704587d2faf9[n]; ppv_0_8bc75d1e24da8fee99dc704587d2faf9$( ppv_link_0_8bc75d1e24da8fee99dc704587d2faf9 ).href=ppvArray_0_8bc75d1e24da8fee99dc704587d2faf9[n]; ppv_0_8bc75d1e24da8fee99dc704587d2faf9$( ppv_prev_0_8bc75d1e24da8fee99dc704587d2faf9 ).href= javascript ppvShow_0_8bc75d1e24da8fee99dc704587d2faf9( +(n-1)+ ) ; ppv_0_8bc75d1e24da8fee99dc704587d2faf9$( ppv_next_0_8bc75d1e24da8fee99dc704587d2faf9 ).href= javascript ppvShow_0_8bc75d1e24da8fee99dc704587d2faf9( +(n+1)+ ) ; } function ppv_0_8bc75d1e24da8fee99dc704587d2faf9$(){ var elements = new Array(); for (var i = 0; i arguments.length; i++){ var element = arguments[i]; if (typeof element == string ) element = document.getElementById(element); if (arguments.length == 1) return element; elements.push(element); } return elements; } 備考 レス一覧 581 名前: 名無しさんの野望 [sage] 投稿日: 2010/11/06(土) 12 41 52 ID 0p5Xfgtm それほどニーズは無いだろうけど一応報告。 BurgerIsland2は日本語用OS向けのプログラムを組んでいないので買わないように、とのことです。 592 名前: 名無しさんの野望 [sage] 投稿日: 2010/11/06(土) 19 27 02 ID ap4y/LKJ . 581 BurgerIslands2、プレイできなかったので気になってました。 1は面白かったのに・・残念。 コメント コメント すべてのコメントを見る トップページに戻る
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Admiralty Islands languages アドミラルティ諸島諸語 *Retired This page was retired by 2014. Austronesian【map】 Malayo-Polynesian【poz】 Central-Eastern Malayo-Polynesian Eastern Malayo-Polynesian【pqe】 Oceanic Admiralty Islands languages Eastern —東部諸語 Manus —マヌス諸語 East —東諸語 Andra-Hus【anx】—アンドラ=フス語 Elu【elu】— Ere【twp】— Kele【sbc】—ケレ語 Koro【kxr】—コロ語 Kurti【ktm】— Leipon【lek】— Lele【lle】— Nali【nss】—ナリ語 Papitalai【pat】—パピタライ語 Ponam【ncc】—ポナム語 Titan【ttv】— Mokoreng-Loniu — Loniu【los】—ロニウ語 Mokerang【mft】—モケラン語 West —西諸語 Bipi【biq】—ビピ語 Hermit †【llf】—ハーミット語 † Khehek【tlx】— Likum【lib】—リクム語 Mondropolon【npn】— Nyindrou【lid】— Sori-Harengan【sbh】—ソリ Tulu-Bohuai【rak】— Pak-Tong — Pak-Tong【pkg】— Southeast Islands —南東諸島 Baluan-Pam【blq】—バルアン=パム語 Lenkau【ler】— Lou【loj】—ロウ語 Nauna【ncn】—ナウナ語 Penchal【pek】— Western —西部諸語 Kaniet †【ktk】—カニエト語 † Seimat【ssg】—セイマト語 Wuvulu-Aua【wuv】—ウヴル=アウア語
https://w.atwiki.jp/bana/pages/106.html
Home Security Here are quests which focus almost entirely on the aspects of the game which showcase defense options. These generally appear as structures become available, or as expansions are planned to require more effort to defend. The missions are slightly segregated from gameplay as placing defensive structures does not stop Raiders from infiltrating on your land, but it will help to prevent those on your friends list from occupying critical buildings. フロイドにトーチカを トーチカの建設 報酬 250経験値 Next Mission 再びリコイル・リッジへ(手榴弾兵の育成も終わらせること) 石造りの家 バンカーの建設 報酬 250経験値 Next Mission Stone and Troops - Part 2 Stone and Troops - Part 2 Add 1 Unit to the Bunker. Reward 250 XP Homeland Security - Part 1 Unlocked at Level 13 Build 2 Bunkers Reward 750 XP Next Mission Homeland Security - Part 2 Homeland Security - Part 2 Garrison 8 troops inside the Bunkers Reward 750 XP Next Mission Metal Tower Intellectual Metal Tower Intellectual Build 1 Cannon Tower Reward 750 XP Some Men Left Behind Build 1 Garrison Build 1 Blockhouse Reward 3250 XP Next Mission Strange Bedfellows - Part 1 番犬(Watchdogs) Garrison 40 units Note This mission can be completed by repeatedly garrisoning and removing a small number of units since each re-add will increment the counter. Reward 1000 XP 戸締まり用心(The War at Home) Cover 80% of your buildings with defenses. Hint Pillboxes can be used to fulfill this mission easily due to its low costs and fast build times (15m), but requires 1 worker per building. Bunkers and other garrisoned buildings only count toward the total if they hold any troops. Reward 1000 XP
https://w.atwiki.jp/youge_wiki/pages/36.html
LAN LANへの接続の仕方 必須: HUD_Connection_Analysis Bypath_Monitor Ver5.0 Bypath_Proxy Ver5.0 Bypath_Firewall Ver5.0 HUD_LAN_Viewer 50000c LAN_SCAN Ver3.0 LAN_Probe Ver3.0 LAN_Spoof Ver3.0 Breake_password Ver1.0 Voice_Analaysis Ver1.0 Encypehr Ver3.0 それ相応のChain構成後、LANへ接続 Lan_Scan実行 表層の機器が見える。 Lan_probeで、空白の解析 表層から外せるLockをLan_Spoofで外す 再度、Lan_Probeで解析できる箇所がないか見極める。 LANの構成に応じて、Terminal、AutheticationPC、VaildPCを Hacking 場合に応じて、Terminalからの再侵入をしつつセキュリティーを解除して MainServerまで辿り着く。 MainSereverで仕事して終了。 LAN_SpoofとLAN_Force LAN_SpoofとLAN_Forceをどちらを買うべきか と問われれば迷わず、Spoofです。 気づかれてもなんとかなるは、LAN上では通用しません。 SysAdminが気づいた場合、追跡完了よりも強制切断に なり、にっちもさっちもいきません。どんなにChain しようとも、LAN上では、70sec程度で追跡が完了 する場合が多く、作業できる時間はわずか20秒程度 このことから、気づかれないというのが非常に 重要になってきます。 LANConnect FAQ LANのRouter自体に繋いだ時点では、Traceされない。 Probeを打ち込んだだけでも、気づかれない。 一度Probeで探知したネットワーク機器は既知となる。 Smaple LocalAreaNetwork 127.432.543.123 LAN_SpoofとLAN_Force 参考: Lan Hacking Guide 1. Have LAN_Scan, LAN_Probe, and LAN_Spoof. Also required (these should be obvious, but I ll list just in case), are The highest versions of Password_Breaker (for terminals and pretty much everything else), Decypher (For Elliptic-Curve on Authentication Comps, and I belive Isolation Bridges), Monitor/Proxy Bypass to keep the admin off your butt while you are hacking everything except the main server, IP_Lookup for any modem numbers you run accrss, and have the Administrators voice-print ready for playback on your voice-analyzer if you plan on hitting the Main server. 2. After Logging in to the LAN (the bounce right before the LAN should be a "trusted" connection, basically one that is the same company as the LAN), run your LAN_Scan program adn click the scan button on teh program to Scan as many Devices as you can. 3. After Scanning, go through and LAN_Probe every device you see, or every black box with white outline. Start with the ones closest to your connection and move outward. 4. Now is a good time to slap on your Monitor and Proxy bypasses, just in case. 5. Connect step by step to each device. For example, click on the hub, hit connect, click on the terminal, hit connect. THere may be a faster way, this is just the way I do it. 6. Hubs/Routers/Switches - Look like boxes with a bunch of light sand buttons on them, no security just connections. 7. Terminals - Look lik elittle computers, Password-Required Security. Make sure to note any Radio frequencies or Modem Numbers on any Terminals you hack, be sure to write them down. 8. Locks - Look like small blue diamonds with a Padlock icon on them. By default they are enabled, so they well block LAN_Probes until they are disabled. The status of these are controlled by Authentication Comps and Isolation Bridges. 9. Authentication Comps - Look like big computers, with a padlock icon on them. Password and Elliptic-Curve Security. When clicking on them, the lock it controls is highlighted by a yellow box (one lock per Authentication Comp). Locks are enabled on Authentication Comps by default, but once disabled, will remain disabled (unless you re-enable them) after you log off (or even quit Uplink). 10. Isolation Bridges - Look like small blue boxes with three computer icons on them. To be honest I can t remeber the security on these, its either Password and Elliptic-Curve or none (Will check tomorrow morning). Isolation bridges contro the status of two locks. Here s the trick. Isolation Bridges are DISABLED by default. FOr them to have an affect, you have to ENABLE them (took me awhile to get that. . When enabled, it will switch the status of the two locks. For example, if LOCK1 is enabled and LOCK2 is disabled, enabling the Isolation Bridge will cause LOCK1 to become disabled and LOCK2 to become enabled. 11. Modems - Looks liek a telephone, allows external access of LAN. Often, phone numbers are found on computers for Modems. RUn IP_Lookup adn typ teh phone number in (*****-******), and click go. This will add the LAN to your bookmarks, and accessing form the new location will connect you to the phone. This is often used to access areas of the LAN not accessible from the main switch. 12. Wireless Networking Transmitters (or just Radio Transmitters) - Looks like a radio transmitter, can t get much mroe experienced than that. . Used to connect different areas of the LAN without wires. Frequencies for these transmitters are often found on Terminals. Just enter the frequency and click connect. 13. Main Server - Looks like a computer with a tower. Password Security, plus requires the Administrators Voice Authorization. Here comes the fun part. No matter what bypasses you have on, upon connecting to teh Main Server, the SysAdmin smells something fishy. He will log on shortly after accessing the Main Server (you will hear an alarm if you have your sound on), and he will start a trace shortly after. While some peopel say its a good idea to hit reset now, it generally semms like the trace starts and continues anyway, so I just keep going. (Don t close your Voice-Analyzer after using it the first time, you may need to log into the LAN again to finish the job). Onc eyou are in, the Main Server is basically any Mainframe you hack into. But be quick, the SysAdmin will not wait for th etrace to complete before booting you. The most time you can hope for is 30-40 or before being kicked, the least 2 or 3 seconds (At least this was my experience on the ARC LAN, the trac started with 120 seconds remaining, I was often booted before it hit 100). 14. Yellow Boxes Contoller - ANy item listed as a Controller governs the status of the item you have selected; generally found on Authorization Comps or Isolation Bridges when you have a Lock selected. Locks/Unlocks, Locks, Unlocks - THese boxes generally appear on Locks when you have an Authentication Comp or an Isolation Bridge Selected; it describes what functions they can perform on the locks. Valid Subnet - These often appear around Terminals when you have an item slected that performs some function (Authentication Comp, Isolation Bridge, Main Server, could be anumber of things). Anythign and everything listed as a valid subnet must be spoofed using LAN_Spoof. Be sure to leave LAN_Spoof open after spoofing each terminal. After you are done with whatever item required the Valid Subnets to be spoofed, you can close the LAN_Spoofs. Guarded by - I first noticed this whiel hacking the ARC LAN when I clicked the Main Server, the Guarded By box showed up on the three locks surroundign the Main Server. Basically it means you have to disable every lock before accessing the Main Server. 15. Other tips If for any reason you cannont connect to some item, such as a lock, terminal, Authentication Comp or whatever, check a few things. IF a lock is not disabled, you will not be able to connect to it. If you do not have all of an item s Valid Subnet s spoofed (make sure all of the LAN_Spoofs are still open), you also will no tbe able to connect. Items in the LAN you can t seem to get to GO step by step through each item in the LAN. Everytime you disable a LOCK, run LAN_Probe on it again to make sure you ve foun dall the paths. Also, IP_Probe only workes if you have awire connection to the item, so reuse LAN_Probe on the items tou can conenct to by wire to check for new openings. Also, if you have aradio transmitter o rmodem but no numbers, hack every terminal you can access adn write down anything you can find. If for some reason you are booted or have to disconnect, don t worry. All locks you disabled will still be disabled. Also, if fo rexample you had time to hack teh passwor don the Main Server (for example), but not the Voice-Print, upon loggin back on you will have the Passowrd already done (once both are completed they will reset after disconnecting). " On the question about the dead agent s e-mail, you have to connect to ARC s central mainframe through another ARC server (search for "ARC" on Internic). You don t have to worry about going through anything special, you can just make the bounce path look like "ARC Access Terminal- ARC Central Mainframe". Next, you d go into the user/password screen. Try logging in as the dead agent (his name and password will appear in the known password list) and disconnect. In exactly three days, ARC will send you the e-mail. On the "how to destroy a mainframe" question, the "cd log; delete" is unnecessary, as the active trace would have passed that point already. Skipping that saves about five seconds. I know how to set Uplink up for multimonitor, also, so you can complete the "multiplayer" question. What you have to do is start multiple copies of Uplink (you ll probably have to run them in seperate windows; full screen doesn t let you assign one instance to a display) with the main play window set up as the server. The other one or two windows should be set up as clients connecting to 127.0.0.1 (or localhost). From there, the two client windows should be set for either of the two status modes available. Finally, on the "disavowed" question, it s impossible to get your agent back. The second you are disavowed, your agent file is reduced to an extremely small file (usually less than 500 bytes) that only contain the reasons for your failure. Because of this, it s impossible to get back your agent file. Isn t Chris a bastard?
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Wallace Gromit Episode 4 The Bogey Man 項目数:12 総ポイント:200 難易度: 製品情報:マーケットプレース(北米) 配信日:2009年11月4日 DL費用:800MSP ジャンル:Family, Puzzle Trivia ☆国内未配信 ※配信終了 2014年1月11日現在マーケットプレースに体験版のみが残ってますが、北米タグでこれを起動後に完全版をアンロックしようとしても「このコンテンツのお取り扱いは終了しました。」となるため配信終了扱いと思われます。 Lurching Toward the Altar Complete chapter 1. 20 The Missing Links Complete chapter 2. 20 Tournament of Chumps Complete chapter 3. 20 Country Clubbed Complete chapter 4. 20 Memory Lane Find an artifact from "A Matter of Loaf and Death". 15 One Gnome Too Many Dispose of a mythical character. 15 Mmm... Cheese! Track down a piece of Stinking Bishop for Wallace. 15 Common Tater Hear Paneer commentate at each stage of Wallace s golf game. 15 Triple Mulligan Three strokes in a sand trap. 15 Bleeding Heart Unwittingly aid a villain. 15 Punchlined Out Everybody likes jokes, right? 15 Wallaceism Can you find 3 instances of this phrase, old chum? 15
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セダン語 |Austro-Asiatic languages|Mon-Khmer languages| 言語類型 現用言語 使用文字 ラテン文字【Latn?】 type living language writing system Latin alphabet ISO 639-3 【sed】 言語名別称 alternate names Cadong Dang Hadang Hdang Hoteang Hotea Kmrang Roteang Rotea Tang Xa Dang Xa Xodang 方言名 dialect names Central Sedang Dak Sut Sedang Greater Sedang Kon Hring Sedang Kotua Sedang 参考文献 references WEB ISO 639-3 Registration Authority - SIL International the LINGUIST List Ethnologue Wikipedia
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TOXICOLOGICAL PROFILE FOR WHITE PHOSPHORUS -index 4. PRODUCTION, IMPORT, USE, AND DISPOSAL 4. PRODUCTION, IMPORT, USE, AND DISPOSAL4.1 PRODUCTION 4.2 IMPORT/EXPORT 4.3 USE 4.4 DISPOSAL 4.1 PRODUCTION The domestic production capacity of elemental phosphorus in 1992 was 294,000 tons (SRI 1992). The demand for elemental phosphorus is expected to decrease (l-2%) during this decade (CMR 1991). The three companies that presently manufacture elemental phosphorus in the United States for sale or distribution are FMC Corp., Pocatello, Idaho; Monsanto Co., Soda Springs, Idaho; and Rhone-Poulenc Inc., Silver Bow, Montana (SRI 1995). The U.S. facilities that manufactured and processed white phosphorus in 1993 are given in Table 4-l (TR193 1995). White phosphorus is produced by several methods. One of the most important commercial production processes involves grinding phosphate rock, forming it into pellets, and heating them with coke or silica in an electric furnace. The elemental phosphorus vapor produced is then cleaned and collected by passing the vapor through an electrostatic precipitator and condenser (EPA 1989). WP/F is manufactured in the Pine Bluff Arsenal in Pine Bluff, Arkansas. Molten white phosphorus stored under water is loaded in munitions shells either by the dip-fill or dry-fill methods (Berkowitz et al. 1981). In the dip-fill method, the shell canisters containing the felt wedges are passed through tubs of molten phosphorus under water. In the dry fill method, molten phosphorus is added directly to the canister under an inert atmosphere. The latter method greatly reduces phosphorus waste (phossy water) and environmental contamination (Spanggord et al. 1983). 4.2 IMPORT/EXPORT In 1991, an estimated 5% of the production of elemental phosphorus was exported (CMR 1991). In 1982, the amount of imported elemental phosphorus from other countries to the United States was negligible (C EN 1982) and probably remains so because the production capacity in the United States remains higher than the demand (CMR 1991). 4.3 USE In 1991, ≈83% of elemental phosphorus available in the nonmilitary market was used in the production of phosphoric acid and phosphates, 12% was used in the production of direct reaction chemicals, such as phosphorus trichloride, pentasulfide, and pentoxide and red phosphorus, and 5% was exported (CMR 1991; EPA 1989). Phosphates are generally used in the fertilizer industry, food and beverage industry, industrial and institution cleaning compounds, water and waste treatment, animal diets and in metal treatment (CMR 1991; van Wazer 1982). Small amounts of white phosphorus are used in roach and rodent poisons (van Wazer 1982). In military use, white phosphorus is used as an ammunition for mortar and artillery shells and hand and rifle grenades (EPA 1989). In the past, white phosphorus was used in the manufacture of matches. However, due to health considerations (jaw-bone necrosis), red phosphorus and tetraphosphorus trisulfide (P4S3) have replaced white phosphorus since the Beme Convention of 1906 (Nyunt 1983). More recently, the use of white phosphorus has been suggested for removing nitric oxide from flue gas generated during the combustion of fossil fuels in power plants (Chang and Lee 1992; Chang and Liu 1990; Liu et al. 1991). 4.4 DISPOSAL According to the United Nation’s treatment and disposal methods for wastes containing phosphorus, the two recommended methods of disposal are incineration and open burning (HSDB 1993). In the open burning method, the waste should be mixed with wet earth, allowed to dry, and ignited in a remote place. The ultimate method of disposal is controlled incineration and treatment of emitted gases by alkaline scrubbing and particle removal equipment (HSDB 1993). Landfilling phosphorus-containing wastes is not recommended by the United Nation’s treatment and disposal methods (HSDB 1993). However, most of the wastes produced by U.S. manufacturers or processors of white phosphorus are disposed of in landfills (see Section 52.3). In the current disposal practice, retired or outdated army munitions are reprocessed to recover phosphorus. The munitions shells, which are still contaminated with white phosphorus, are incinerated in fluidized bed incinerators equipped with after burners and scrubbers (Berkowitz et al. 1981; Uhrmacher et al. 1985). Waste water containing phosphorus (phossy water) can be treated with ozone in a sparged stirred reactor (Campbell 1977). The resulting phosphate ions may be removed as a calcium phosphate precipitate by adding lime. Campbell (1977) claimed this process reduced the phosphorus levels in phossy water below the limit of detection ( 22 μg/L). Elemental phosphorus is listed as a hazardous substance and the discharge in excess of 1 pound to surface water is in violation of section 31l(b)(3) of the U.S. code of regulations (EPA 1992a). Solid waste containing elemental phosphorus is characterized as a hazardous waste when it passes the characteristic of reactivity stipulated in 40 CFR 261.23. If so characterized, the solid waste must be managed as a hazardous waste (EPA 1992b). TOXICOLOGICAL PROFILE FOR WHITE PHOSPHORUS -index